Torchlight developer Runic Games shuts down

Torchlight developer Runic Games shuts down

Torchlight developer Runic Games shuts down

The publisher's other studios include Neverwinter developer Cryptic Studios and Torchlight developer Runic Games. "Runic Games will remain a part of Perfect World Entertainment's portfolio of studios", said the publisher in a statement, "and its games will continue to be available to players, as we stay committed to supporting and growing Runic Games' beloved franchises".

Publisher Perfect World has announced the closure of the Seattle-based development studio for Runic Games, something made public the same day it was revealed that it hit enormous developer Motiga with severe layoffs.

The company says that Runic Games will continue to exist as a part of Perfect World, but it is worth noting that the Seattle office that it shut down Runic's sole location. He assured that "Torchlight's" community and multiplayer will still be available despite the studio closing down.

Baldree also revealed that Runic nearly became a part of Turbine, the developer of Lord of the Rings Online, where it would have made a "hobbit-themed title".

"For those that love the "Torchlight" series, there will be some news coming", Marsh said. The studio head added that "You haven't heard the last of us".

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According to the report, Microsoft was originally interested in publishing Torchlight, before Chinese-based firm, Perfect World Entertainment made a decision to publish the game itself.

Whatever the reasons, the news comes as a shock, as Hob only released in September and earned a notable amount of praise as an enchanting exploration-based puzzle game.

The publisher, who last week closed big developer Motiga, has shut down the developer's one office in Seattle but will continue the company in name under the Perfect World umbrella.

Torchlight was developed by Travis Baldree, designer of the equally excellent action-RPG Fate, along with Diablo and Diablo 2 designers Max Schaefer and Erich Schaefer who previously worked with Baldree on Mythos.

Runic Games' closure was due to the bitter direction game development is taking, with Perfect World Entertainment stating to Polygon that it was a "part of [the publisher]'s continued strategy to focus on online games as a service".

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